
Dissonance (Steam)
10-month Project | Unreal | Team of 11 | Tech Art / Vision Holder
Dissonance is a 3D narrative-driven adventure game about investigating supernatural anomalies.
Created & managed the master material w/ multiple feature switches
Standardized the MVP in each stage of art asset production
Defined art direction by composing the Style Guide & World Setting
Designed bunker environments, produced interior materials, props, and wall edge decal tools
Created & polished art assets & VFX base on regular team review and feedback
Maintained atmosphere across all levels w/ lighting, color grading, PP, and volumetric fogs
Created & iterated dynamic interior lighting in different environments
Designed and implemented all UI art & animations, and the logo
Scripted AnimBP for upper/lower body blending, leg IK, hit reaction, turning & in-air animations
Planned, staged and created the simple in-game opening & ending cinematics
Utilizing Optimization Viewmodes to achieve proper lighting complexity and lightmap density
Optimized performance w/ GPU profiler by tweaking shadows, material complexity, LOD, etc

This is the final scene and sequence that I made for our game Dissonance with some simple lighting, camera works and particle work.
(The character is created by my talented friend and teamate Danny Hu)




My first pitch of the game

Gameplay Trailer



