This is the final scene and sequence that I made for our game Dissonance with some simple lighting, camera works and particle work.      (The character is created by my talented friend and teamate Danny Hu)

Dissonance (Steam)

10-Month Group Project, UE4

10-month Project | Unreal | Team of 11 | Tech Art / Vision Holder

Dissonance is a 3D narrative-driven adventure game about investigating supernatural anomalies.

  • Created & managed the master material w/ multiple feature switches

  • Standardized the MVP in each stage of art asset production

  • Defined art direction by composing the Style Guide & World Setting

  • Designed bunker environments, produced interior materials, props, and wall edge decal tools

  • Created & polished art assets & VFX base on regular team review and feedback

  • Maintained atmosphere across all levels w/ lighting, color grading, PP, and volumetric fogs

  • Created & iterated dynamic interior lighting in different environments

  • Designed and implemented all UI art & animations, and the logo

  • Scripted AnimBP for upper/lower body blending, leg IK, hit reaction, turning & in-air animations

  • Planned, staged and created the simple in-game opening & ending cinematics

  • Utilizing Optimization Viewmodes to achieve proper lighting complexity and lightmap density

  • Optimized performance w/ GPU profiler by tweaking shadows, material complexity, LOD, etc

 This is the final scene and sequence that I made for our game Dissonance with some simple lighting, camera works and particle work.      (The character is created by my talented friend and teamate Danny Hu)

This is the final scene and sequence that I made for our game Dissonance with some simple lighting, camera works and particle work.
(The character is created by my talented friend and teamate Danny Hu)

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 My first pitch of the game

My first pitch of the game

Gameplay Trailer

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glitch_postprocess.gif
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