For this personal project, my goal is to recreate the environment concept by Oleksii Shuhurov in Unreal.
I utilized some procedural techniques to optimize the modeling process and speed up the production. Every assets, textures and shaders were made from scratch.
I also took the chance to experiment with a stylized brush-stroke look shading for the surfaces. Additionally, I added a subtle Kuwahara filter post-processing shader to emphasize the brush strokes a bit more.
Alexey’s original concept: https://www.artstation.com/artwork/v5AXA