Lunar Colony Interior Environment
3D Environment, PCG, UE5
This is an internal RnD prototype project where I built the lunar colony interior environment for a cinematic walkthrough based on the concept from our lead artist Ryan Ingram.
In terms of asset I used two BMS packs (Tokyo, Industrial) and apart from that the hero assets (Main column, top structure) and the rest were made from scratch. (Characters were made by our character team)
Also made HDAs for procedural pipes and railings.
HDA custom railing tool
VAT character test