Sci-Fi Metro Station - Trimsheet Study
3D Environment, Procedural Material, UE5
For this trimsheet study, I made a metal panel material inside Substance Designer to create this sci-fi corridor environment. The whole scene uses only one metal trimsheet besides the glowing light props.
Then I adapted the design and re-imagined the corridor as a subway station and rebuild it in Unreal.
The video is recorded real-time in Unreal
In-game sequence recording - UE5
Screenshot - UE5
Original offline render
Metal trimsheet material
Original blender scene