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Sci-Fi Metro Station - Trimsheet Study

3D Environment, Procedural Material, UE5

For this trimsheet study, I made a metal panel material inside Substance Designer to create this sci-fi corridor environment. The whole scene uses only one metal trimsheet besides the glowing light props.

Then I adapted the design and re-imagined the corridor as a subway station and rebuild it in Unreal.

The video is recorded real-time in Unreal

In-game sequence recording - UE5

 Screenshot - UE5

Screenshot - UE5

 Original offline render

Original offline render

 Metal trimsheet material

Metal trimsheet material

 Original blender scene

Original blender scene